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MrBohannon last won the day on November 23 2018

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About MrBohannon

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  1. Brothers and sister what are we going to do about these ass sniffing.. ass licking.. cousin fuckers they are trying to take over our damn state @Danielle Bohannon @Danny Bohannon @Bryce Bohannon @Zechariah Bohannon @Tye Bohannon @Adammio Bohannon
  2. [Q] What is Dusty Roads? [A] Dusty Roads is a mod set in expansionist west of the United States during the mid-to-late 19th century featuring cowboys, native americans, and more. The mod will include a custom terrain, buildings, guns, clothing, animals, and more. In addition to the mod, we are also building a server with a custom framework that is tailored alongside the mod files that we are building. [Q] How can I join the server? Where can I download the mod? [A] The mod is not yet released publicly. We are in the latter stages of development so it shouldn't be too much longer. Stay tuned either through discord or our website at http://www.dustyroadsrpg.com [Q] Do I have to pay to play the mod? [A] Short answer: no. Long answer: We are selling beta access which will allow people to join our multiplayer server and have access to the mods a little bit earlier than the public will. We are selling this access because it was asked for and it helps us recoup some of the investment into the project. Again, after our public release (post beta), the mods will be free to the Arma community to use. [Q] What do I get for buying beta access for $20? [A] You will get early access to the mod and to our server while we are in the final stages of testing. It will only be a short period. You will also get access to a few exclusive weapon skins on our server. We will also be providing some other perks in the future that automatically be given to those who bought beta for supporting us so early on. [Q] Why are you charging for access? [A] We are only charging for early access while we are in our beta testing phase (which is the last phase before we release publicly). Selling this access to those who are willing to pay helps the project financially. This project has costed a lot of money to develop, so anything helps. If you feel uncomfortable paying for anything, we invite you to wait and hold onto your money. However, even if you don't plan to play on our server, please keep in mind the total cost and consider donating after release to show your appreciation for the work involved. [Q] Will the server files be released? [A] At this point we have no plans to release any custom mission or server frameworks to the public. At some point in the future we may, but for now the only plans are for the mod files themselves to be released. [Q] When is Beta? [A] The date is still TBA, but we are getting very close. We want to ensure that everything is actually ready so that we don't make false promises to the public. [Q] When the mod is released, can we use it in single player missions? [A] Yes. [Q] Will TaskForce Arrowhead Radio (TFAR) be used on the server? [A] Yes we will likely be using TFAR. A teamspeak server will be setup as needed and announced to the members of the discord [Q] How will the marshalls work? [A] This and many other mechanics will be announced around Beta. Everything is actively evolving during development and we are working hard to hammer down exactly how everything will work, server rules, and more. Stay tuned!
  3. Just joined this community today, looks awesome!

  4. Father Charles Bohannon "Deceased" Mother Rose Bohannon "Deceased" Brothers Chad Bohannon Adam Bohannon Walter Bohannon Danny Bohannon Zechariah Bohannon Tye Bohannon Sisters Danielle Bohannon Family Friends
  5. Arma 3 Server Monetization Charging players to access your server, if the fees and associated perks do not affect gameplay in any way, is allowed. Cosmetic perks are allowed. Limiting access to only paying players is allowed. Product placement, in-game advertising and sponsorship is allowed. Selling of in-game items, that don’t affect gameplay, is allowed. Accepting donations is allowed, but to avoid any doubts: not providing donations must not prevent anyone from accessing the content.
  6. MrBohannon

    Monthly Recap #2

    Howdy everyone. Just to inform y'all on what has happened this month, I'm going to be keeping it short and simple. We are in our final stages of development. This month we have been focusing on completing our horse, a few final buildings (Blacksmith, carpenter building, etc). We have also started focusing time on the framework and other various required items. We know that everyone is waiting anxiously for a release date. We apologize because we cannot provide one at this current time. The last thing we want to do is to release a product that is broken or sub-par. We also don't want to make promises that we are unable to deliver on as we believe that sets the stage for distrust. The only thing we can promise is that we are getting near to release. We are starting our final stages of closed Alpha on 6/8. All directors will review the progress, make any changes, and decide upon a Beta date as soon as we feel comfortable with where we are. We will be released this summer. Those are the marching orders that we work towards everyday. Of course, if anyone wants to help out in anyway, let us know! Thank you,
  7. MrBohannon

    DustyRoadsRPG Team

    Community Directors Sync0s http://dustyroadsrpg.com/community/index.php?members/sync0s.95/ MrBohannon http://dustyroadsrpg.com/community/index.php?members/corbinnator.6/ Community Manager Lethal http://dustyroadsrpg.com/community/index.php?members/lethalaf.165/ Community Developers Nick Means https://community.dustyroadsrpg.com/profile/173-nick-means/ Jimmy Blumer http://dustyroadsrpg.com/community/index.php?members/jimmy-bulmer.206/ KokaKolaA3 http://dustyroadsrpg.com/community/index.php?members/kokakolaa3.26/ Jonzie http://dustyroadsrpg.com/community/index.php?members/jonzie.232/ Facel http://www.dustyroadsrpg.com/community/index.php?members/facel.161/ Bryce http://dustyroadsrpg.com/community/index.php?members/bryce.2/ Community Support Sam http://dustyroadsrpg.com/community/index.php?members/sam-gamble.37/ Drallib https://community.dustyroadsrpg.com/profile/23-logan-drallib/ Troye https://community.dustyroadsrpg.com/profile/200-troye-hamilton/
  8. Howdy cowboy can you reply to this profile post please
  9. MrBohannon

    We are hiring

    We are hiring! If you have a skill in scripting, graphic design, modeling, animating, web design, or anything else related to the project we're always looking to expand our team. Modeling Animating Scripting A larger team will enable us to provide a better end product in a shorter timeline. If you're interested in helping out, please reach out to either of the project leaders. http://www.dustyroadsrpg.com/community/index.php?members/sync0s.95/ http://www.dustyroadsrpg.com/community/index.php?members/corbinnator.6/
  10. Website will be seeing some changes soon
  11. Here are a list of some of the guns we are aiming to bring to DustyRoads We currently already have the Winchester 1866 & Colt Navy 1851 in-game. We also have plans in adding the Hartford Coach Gun and the 1873 Colt Single Action Army Revolver in the coming weeks 1866 Winchester Rifle Originally dubbed the “Improved Henry” because of improvements like the addition of the King’s Patent loading gate on the receiver’s right side (rather than being loaded from the magazine’s muzzle end), a fully enclosed magazine and a wood forearm, over 170,000 of these brass-framed .44 caliber lever-actions left the factory between 1866 and 1898, long after stronger centerfire ammunition had eclipsed the ’66’s weaker rimfire fodder. Whether in full rifle or carbine form, the so-called Yellowboy ’66 was a favorite with California Sheriff Harry Morse; many Native Americans, including Sioux medicine man Sitting Bull; and Custer’s favorite Arikara scout, Bloody Knife; along with members of the Powell Geographic Expedition of the Grand Canyon in 1869; and 1890s outlaw Bill Doolin, to name a few. 1873 Colt Single Action Army Revolver If any gun conjures up images of the Old West, it’s Colt’s 1873 single-action Army revolver. This smokewagon was the best balanced, ergonomically perfect six-gun of the age, and from the time of its introduction in late 1873, it became an instant frontier favorite with good and bad hombres alike. Originally designed and used as a cavalry sidearm, it quickly became the choice of cowboys, lawmen, outlaws and outdoorsmen of all breeds. Produced in many powerful chamberings, most notably .45 Colt and .44-40, it outsold all competitors with 192,000 made by the end of the 19th century. Also known as the Equalizer, Hogleg, and other monikers, it was best known as the Peacemaker—a moniker given it by Colt distributor E. Kittredge of Cincinnati. It was the preferred sidearm of Wyatt Earp, Bat Masterson, the Texas and the Arizona Rangers, John Selman, Wes Hardin, the Daltons, John Slaughter, Elfego Baca and countless other Westerners. It was and still is truly the six-gun of the Wild West. 1874 Sharps Rifle Best known as the “buffalo rifle,” due to its heavy use by hide hunters, it was made from 1871 until 1881.Sharps’ 1874 model didn’t get the ’74 moniker until after the introduction of later Sharps rifles. Only 12,445 of the various model 1874 Sharps were produced by the factory, with several hundred additional ’74-style guns converted from altered Civil War percussion carbine actions by the Sharps factory and by E.C. Meacham of St. Louis. It was offered in such powerful big-game loads as .44-77, .45-70, .50-90 and .50-110. An 1887 government survey cited the Sharps single-shot rifle with shooting more buffalo than any other gun during the hide-hunting years of 1867 through 1882. It also did more to destroy the Plains Indians’ nomadic way of life than any other firearm. Among its famous users were lawman Bill Tilghman, during his buffalo hunting years; the Union Pacific Railroad; and Martha “Calamity” Jane Canary. At the Battle of Adobe Walls in June 1874, hunter Billy Dixon used a .50-90 Sharps to make a 1,538-yard shot, dropping an Indian and effectively ending that fight. To the Indians, the Sharps was known as the “shoots far,” or “shoot today, kill tomorrow” gun. 1887 Winchester Shotgun This early repeating shotgun, first introduced in the West in the spring of 1888, was not the first repeating scattergun manufactured but is considered the first successful one. The brainchild of John Browning, the ’87 lever-action was available in 10 and 12 gauge. The six-shot ’87 quickly became a success with just fewer than 64,000 turned out before 1899. A favorite of Arizona Sheriff John Slaughter, this smoothbore was also used on Feb. 15, 1900, by lawman Jeff Milton, who used his 10-gauge 1887 Winchester shotgun to kill Three Fingered Jack Dunlop during an attempted holdup of the Southern Pacific Railway in Arizona Territory. The Denver & Rio Grande Railroad also issued a number of ’87s to its messengers.