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sync0s

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sync0s last won the day on March 14

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About sync0s

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  1. DustyRoads RPG Patched v0.9.12-beta [Changelog] Fixed problem where players inventories were getting wiped due to being on the login screen when automatic data sync occurred. All inventory wiping problems should now be resolved. Please report to us if it happens to any of you again. A couple more recipes were added. Particularly in preparation for the moonshine/native american character roll out. Forging gold was fixed Multiple server side bugs and errors were fixed Tools were added to enable our support staff to better serve the players when issues arise. I'm aware the last two patches have been small hot fixes. We are working on more major roll outs and updates, but for now we're trying to roll out smaller bug fixes/patches to ensure that everything is running smooth for the community. Stay tuned, we've got more in the works.
  2. DustyRoads RPG Patched v0.9.11-beta [Changelog] Fixed Lanterns Lanterns are now use-able from the hotbar with light localized to the player Mining Respawn Patched Inventory corrections and data sync improvements Increased the frequency of automatic data sync with the database Added a patch to correct glitched inventories with phantom items Fixed Single Action Army inventory picture and ammunition problem Added spam prevention to the tools (pickaxe, shovel, hatchet) Fixed known item duping methods with the crafting system
  3. DustyRoads RPG Beta Release v0.9.1-beta [Changelog] Fixed bank heist system Money now available in the vault, increasing over time Doors won't automatically close after any amount of time. Sheriff's and Marshalls can now close the doors, it will automatically lock when they do Bank windows have been fixed to allow bullets to pass through them Added Central Bank sign to the front Saloon Market Added Saloon market will carry various items for sale as well as being another vendor players can sell specific items to Crafting System Updates New recipes added (ie, snakeoil, water, etc) Various bug and item duplication fixes Inventory System Overhauled Camera view has been changed and localized. It looks better and will prevent the issue of viewing other players from your inventory view Equipment handling buttons added allowing player to add/remove/change gear easily Drop button added allowing easy discarding of items that are unwanted Storage bug not showing item counts fixed Housing system adjustments Hotel crate spawns have been positioned inside the rooms as they should be Train station added to Driftwood New NPC added will allow whitelisted players to spawn/despawn the train from Driftwood as well as Henryville FPS issues caused by train station in Henryville has been fixed Hotbar buttons fixed Buttons 5 and 6 were seemingly inverted. They are correct now. Mine fixes Some ladders were blocking player from getting up them. Climbing them is now much easier One ladder was causing players to get stuck, ladder has been moved to prevent this Collision geometry on the mine walls and floors has been improved in order to help prevent players from falling through the mine. Option has been added to the T menu where players can dismount ladders when climbing them Gold mineral rocks are now mine-able General Map Updates New Native American settlement has been made south of Driftwood across the lake. This will be used as an area for the Native American character rollout coming soon Driftwood and Henryville have gotten some polishing and new additions General Bug Fixes Server side cleanup has been improved to help correct the issue where improper disconnecting caused AI to follow players and steal their horse Most errors firing during Arma launch have been corrected. There is still more to do in this area Post Office Messaging not populating player list when you don't have a message in your inbox already has been fixed Player to player interaction targeting has been improved Many various other small bug fixes and patches Handcuff keys not working on restrained targets has been fixed [Next Updates Forecast] Player to player trading to be added This will allow players to give/exchange items/money/goods Native American character selection will cause player to be spawned in the new Native American settlement Native american characters will rent Tipi's instead of the hotels, and will have different farming options available to them including sugarcane, which will be an important ingredient in moonshining. Moonshine Manufacturing will be added Crafting System Additions Many new recipes will be added to the crafting system Recipe Information portion of the Crafting UI will be cleaned up and made to look better. It will also provide more information about the resulting ingredient. Inventory Tooltips will be fixed Tooltips will be cleaned up and provide more information on the particular item. Items missing tooltips will be corrected Logging and Sawmilling system will be added Prison Jobs to work down sentenced time will be added Civilian restraints (rope tying) will be added All players (civilian and law enforcement) will be able to hogtie players and place them on the back of their horse All players (civilian and law enforcement) will be able to hogtie players and carry them on their back Quest system will be added with AI bandit missions Quests can be good or criminal depending Rare loot maybe available doing the bandit missions Some basic quests will be added to help newer players understand the mechanics of this mod Adding a beautiful new official stable to the map in the major towns. This is where horse purchasing and storing will be relocated to Horse leveling system Allow improvements in speed, fatigue resistance, and overall health Require horses be fed and provided drinking water occasionally
  4. Howdy friends! It's been a long wait for all involved with this project, especially long for those of us who have been working on it since day one. Since we officially launched the project we have seen over 20+ developers come through the team producing a range of different content. We still have work to do and have goals to continue to expand the project and add more content, but it's still a significant achievement for us to have reached this point. Dusty Roads has been a very ambitious project from the start. We never wanted to do things half way. That meant that we needed to custom build assets in a large number of areas in order to bring the old west feel to life for the player. This takes a lot of time, hard work, and dedication from everyone involved. Pre-Beta Weekend Starting: March 1st, 2019 at 6-11pm Eastern Standard Time Ending: March 3rd, 2019 at 11:59pm Eastern Standard Time The road has been a long and difficult one for the team, but the support of the community has kept us going. It's because of this that we wanted to do something special for those of you that helped us financially along the way. Every single cent donated to this project to this point has been immediately turned around and invested into something else to make the mod better. So all of you that have been behind us can feel pride and know that you contributed to the content behind this mod. So, for one weekend prior to beta release we are opening up our servers to the exclusive group that has already purchased any of our previous beta packages. We have temporarily removed the beta packages from our store, so this is exclusively for those of you that decided to give us support before anything was officially released. We also want to hear from all of you while you play. Let us know what bugs you find, what features you like/dislike, and let us know how we can make the mod better. We will close the server after the beta weekend and immediately work on feature improvements solely based on the community response. If you already have purchased a beta package, please watch the official Dusty Roads RPG discord Beta Players channel for information coming this weekend on how to do all of the following: How to download and setup the mod files How to connect to TeamSpeak How to ensure that you are whitelisted to connect to the server on the pre-beta weekend How to report bugs/issues as well as provide feedback If you do not see the Beta Players channel on Discord, and you have purchased a package from our website, please let any Director or Support Staff member know and we will get you squared away. Feel free to leave a line in the #development-questions channel as well. Beta Release Starting March 8th, 2019 Ending: To Be Determined (public release date forthcoming) One week after our pre-beta weekend we will open it up to the public for anyone who buys a beta support package. We are continuing development in this stage all the way to public release, so any money raised will help improve the mod further. Make sure to provide feedback as well. In summary We are very excited to have reached this milestone and can't wait to hear from all of you. We hope the community as a whole enjoys Dusty Roads and will create an enjoyable and dynamic Western roleplay experience going forward. Thank you! Teamspeak Information: ts.dustyroadsrpg.com:10720
  5. Hi, how are you, wanted to know if there is a lot of people that is actually interested in this mod? i am for sure, but then again if you look at my point of view why invest and buy into something that will die after the hype train is gone, let me know thanks
    1. MrBohannon

      MrBohannon

      You don't need to invest in anything these donation packs are to help speed up development that's it you are more than welcome to wait for the mod to come out for free when its complete
  6. Hello and welcome to the Dusty Roads Announcement! Howdy Partners, Dusty Roads is a modification made for Arma 3. It's set in the mid-1870's west expansion territories of the United States. While it is roleplay mod, we're going for something different then the normal life roleplay we're all used to seeing in Arma. Dusty Roads as a mod will be more inspired by some popular MMO's (such as Black Desert Online and The Division). However, we still want to include the dynamic and interactive world that life roleplay has offered the community to date. We also want to incorporate many Survival game elements as a subset to make the world a little bit more interesting and difficult for players. So it's really the mixture of these that we believe will offer up something more unique to Arma even more so than the Wild West setting. So what are some features that we're aiming for? Life Skills This is a popular thing in both life roleplay and MMO style games. This mod will reward players who work hard in certain aspects of the game by giving them better buffs and a higher RNG chance of successfully finding rare items. One twist, however. Over time your life skills will degenerate which will naturally send players focusing more towards certain skills/trades. In theory, this will buff the player marketplace. Weapons and Gear Weapons will continue to feel like they do currently in Arma but with on caveat. Weapons will have tiers which will impact their base level accuracy and damage per hit. Defensive gear will also have impact in these areas. All weapons and gear will be upgrade-able by players with an RNG chance of success. MMO inspired gear scores will matter. Survival and Camping Life on the frontier is hard. The further players venture off the pathways the harder survival gets. AI bandits may attack you. Basic necessities such as food and water will be vital. Make sure you clean your water because the last thing you want is to contract disease. Sleep deprivation can you make anyone lose their mind. Pitching tents, starting fires, and more will be an absolute necessity for life on the frontier. Of course, there are greater rewards to those who can survive the harsh elements. Travel and Terrain Maps in Arma can already be quite expansive as they are. When you remove vehicles and replace them with walking, horseback, and covered wagons? The world can seem never ending. We're custom making a terrain that will fit our mod exactly the way that we need it. The environment will change overtime reflecting the desires of the players. Summary These are just some of the many features we're working on implementing in Dusty Roads. We will expand detail on them further as well as detail more in future updates. For now, we've included some screenshots of the current progress thus far. If you have any questions or want to help out with the project Please reach out to us: http://www.dustyroadsrpg.com/community/index.php?members/sync0s.95/ http://www.dustyroadsrpg.com/community/index.php?members/corbinnator.6/ Stay tuned for more! Weapons Clothing Terrain Horse This project has been a team effort and our team is growing by the day. We want to take a moment to give a special thank you to all of those who have helped us thus far in the project Adam, Bryce, Arkfall, Facel, Rebelvg ,Anton ,KokakolaA3 ,M1lkm8n, Duda123 ,Micheal Swiss ,Optix The team behind Advanced Train Simulator There are multiple ways that you can help the project. Money We project leaders have our talents in specific areas of development and we're not afraid to acknowledge our weaknesses. Rather than forcing ourselves to produce everything in those areas, we've chosen to find people that can produce high quality content. In a perfect world full of sunshine and butterflies we could produce and release this mod without spending a dime. However, you get what you pay for. Money allows us to buy more/better quality assets, produce top notch animations, provide more in game content, and more. Development If you have a skill in scripting, graphic design, modeling, animating, web design, or anything else related to the project we're always looking to expand our team. A larger team will enable us to provide a better end product in a shorter timeline. If you're interested in helping out, please reach out to either of the project leaders. http://www.dustyroadsrpg.com/community/index.php?members/sync0s.95/ http://www.dustyroadsrpg.com/community/index.php?members/corbinnator.6/ Teamspeak 3: ts3server://ts.dustyroadsrpg.com Website: http://www.dustyroadsrpg.com/ Steam Group: https://steamcommunity.com/groups/DustyRoadsRPG sync0s Steam: http://steamcommunity.com/id/sync0s12345/ Corbinnators Steam: http://steamcommunity.com/profiles/76561198058455724/