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sync0s

Official Dusty Roads Announcement

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Hello and welcome to the Dusty Roads Announcement!

 

 

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Howdy Partners,

 

Dusty Roads is a modification made for Arma 3.

It's set in the mid-1870's west expansion territories of the United States.

While it is roleplay mod, we're going for something different then

the normal life roleplay we're all used to seeing in Arma.

 

Dusty Roads as a mod will be more inspired by some popular MMO's

(such as Black Desert Online and The Division).

However, we still want to include the dynamic and interactive world

that life roleplay has offered the community to date.

We also want to incorporate many Survival game elements as a subset to make

the world a little bit more interesting and difficult for players.

 

So it's really the mixture of these that we believe will offer up something

more unique to Arma even more so than the Wild West setting.

 

So what are some features that we're aiming for?

 

Life Skills

This is a popular thing in both life roleplay and MMO style games.

 

This mod will reward players who work hard in certain aspects

of the game by giving them better buffs and a higher RNG chance

of successfully finding rare items.

 

One twist, however. Over time your life skills will degenerate which will

naturally send players focusing more towards certain skills/trades.

In theory, this will buff the player marketplace.

 

Weapons and Gear

Weapons will continue to feel like they do currently in Arma

but with on caveat.

 

Weapons will have tiers which will impact their base level

accuracy and damage per hit.

Defensive gear will also have impact in these areas.

 

All weapons and gear will be upgrade-able by players

with an RNG chance of success.

MMO inspired gear scores will matter.

 

Survival and Camping

Life on the frontier is hard. The further players venture off the

pathways the harder survival gets.

 

AI bandits may attack you.

Basic necessities such as food and water will be vital.

Make sure you clean your water because the last thing you

want is to contract disease.

Sleep deprivation can you make anyone lose their mind.

 

Pitching tents, starting fires, and more will be an absolute

necessity for life on the frontier.

Of course, there are greater rewards to those who can

survive the harsh elements.

 

Travel and Terrain

Maps in Arma can already be quite expansive as they are.

When you remove vehicles and replace them with

walking, horseback, and covered wagons?

The world can seem never ending.

 

We're custom making a terrain that will fit our mod exactly

the way that we need it. The environment will change

overtime reflecting the desires of the players.

 

Summary

These are just some of the many features we're working on

implementing in Dusty Roads.

We will expand detail on them further as well as detail more in future updates.

 

For now, we've included some screenshots of the current progress thus far.

 

If you have any questions or want to help out with the project

Please reach out to us:

 

http://www.dustyroadsrpg.com/community/index.php?members/sync0s.95/

http://www.dustyroadsrpg.com/community/index.php?members/corbinnator.6/

 

Stay tuned for more!

 

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Weapons

 

 

 

Winchester 1866 Rifle

 

Comes in 3 version Rusty, Yellow Boy, Golden

 

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Colt Navy 1851

 

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Clothing

 

 

 

Cowboy Outfit #1

 

Comes in 7 Different Styles

 

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US Marshal Outfit #1

 

Comes in 3 Different Styles

 

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Sheriff Outfit #1

 

Comes in 3 Different Styles

 

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Terrain

 

 

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Horse

 

 

 

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This project has been a team effort and our team is growing by the day.

 

We want to take a moment to give a special thank you

to all of those who have helped us thus far in the project

 

Adam, Bryce, Arkfall, Facel, Rebelvg ,Anton ,KokakolaA3 ,M1lkm8n, Duda123 ,Micheal Swiss ,Optix

The team behind Advanced Train Simulator

 

 

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There are multiple ways that you can help the project.

 

Money

We project leaders have our talents in specific areas of development

and we're not afraid to acknowledge our weaknesses.

 

Rather than forcing ourselves to produce everything

in those areas, we've chosen to find people

that can produce high quality content.

 

In a perfect world full of sunshine and butterflies we could produce and

release this mod without spending a dime. However, you

get what you pay for.

 

Money allows us to buy more/better quality assets, produce top notch animations,

provide more in game content, and more.

 

Development

If you have a skill in scripting, graphic design, modeling,

animating, web design, or anything else related to the project we're always

looking to expand our team.

 

A larger team will enable us to provide a better end product in

a shorter timeline.

If you're interested in helping out, please reach out to either of the project leaders.

 

http://www.dustyroadsrpg.com/community/index.php?members/sync0s.95/

http://www.dustyroadsrpg.com/community/index.php?members/corbinnator.6/

 

 

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Teamspeak 3: ts3server://ts.dustyroadsrpg.com

Website: http://www.dustyroadsrpg.com/

Steam Group: https://steamcommunity.com/groups/DustyRoadsRPG

sync0s Steam: http://steamcommunity.com/id/sync0s12345/

Corbinnators Steam: http://steamcommunity.com/profiles/76561198058455724/

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